TOSMI 2007, Day 3 : Rigging, Deformations and Animation

Session by Theodore

So we had basic objects, next we started to use the modifiers and got to animation.

 

Topics:

modifiers: wave, latice, curve 

Parenting: ctrl-P :  first select child, then parent, make parent

basic animation with ipo,rigging and connecting the mesh with the armature,

 

posing:

ctrl-i: insert ik constraint (alt-i to remove)

 
Shift-s : snap menu-> cursor to ...
on subsurf : shift-e to control the strength of subsurf 

 

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