TOSMI 2007, Day 4: Sound and Materials
Sound editing with Ardur by Veselin:
recording sound in ardur, well i prefer audacity which is much simpler for my reduced requirements ( ardur is well powerfull, but to advanced for my needs)
Material and Lightning in Blender by Samu
uv -> x and z for textures
materials : alpha and z-transperacy go together
alt-d: duplicate linked
shaders
lambert: standard shader good for wood, wall, floor
minneart: for plastic
fresnel: neon , self ilumination objects
toon: 2d like
oren-nayar: fur,
mirror transparency
ray mirror:
reflection slider : defines how much light is reflected, influeces the "lightness"
fresnel : reduces reflection in center, borders are transparent
fac : factor for increasing the fresnel
ray transp
ior: thickness of the glassobject
...
UV-Mapping
select object , goto UV Select mode
select a, u
to set the edges you want to split the model, use ctrl-e to mark seams






