TOSMI 2007, Day 4: Sound and Materials

Sound editing with Ardur by Veselin:

recording sound in ardur, well i prefer audacity which is much simpler for my reduced requirements ( ardur is well powerfull, but to advanced for my needs)

Material and Lightning in Blender by Samu

 uv -> x and z for textures

materials : alpha and z-transperacy go together 

 

alt-d: duplicate linked 

shaders 

lambert: standard shader good for wood, wall, floor

minneart: for plastic

fresnel: neon , self ilumination objects

toon: 2d like

oren-nayar: fur,

mirror transparency

ray mirror:

reflection slider : defines how much light is reflected, influeces the "lightness"

fresnel : reduces reflection in center, borders are transparent

fac : factor for increasing the fresnel

ray transp

ior: thickness of the glassobject 

...

 

 

UV-Mapping

select object , goto UV Select mode

select a, u 

to set the edges you want to split the model, use ctrl-e to mark seams 

 

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