TOSMI 2007, Day 5: Compositing
Node Editor / Compositing by Rui Campos
Choose Node Window, F10 and Do composite,
can be used for texture and composite editor
colors of node in-/outputs:
yellow expecting rgb
gray: expects value
blue: vector
On render layer select layers that are part of the scene
create renderlayers by adding new, click checkmark before that to disable render layer.
What is enabled in the render layer (=render pipeline): AIIZ, Solid, ...
AllZ: include al Z values -> slower but avoids problems
Ztr: Z transparency
Sky: Background image
Edge: Edge for toons
Buttons below
Combined : provides image and alpha
Z: keeps Z option for all rendered layers
setup view with uvimage editor a side and select viewer node to be displayed
nodes:
alpher over: use convert premul
deliate-erode: extend or make smaller mask
chroma key/luminance key : like select color to alpha
color spil
ctrlg to make groups , alt-g ungroup






