TOSMI 2007, Day 5: Compositing

Node Editor / Compositing by Rui Campos

Choose Node Window, F10 and Do composite, 

can be used for texture and composite editor

 

colors of node in-/outputs:

yellow expecting rgb

gray: expects value 

blue: vector

 

On render layer select layers that are part of the scene

create renderlayers by adding new, click checkmark before that to disable render layer.

 

What is enabled in the render layer (=render pipeline): AIIZ, Solid, ...

AllZ: include al Z values -> slower but avoids problems  

Ztr: Z transparency

Sky: Background image

Edge: Edge for toons 

 Buttons below

Combined : provides image and alpha

Z: keeps Z option for all rendered layers

 

setup view with uvimage editor a side and select viewer node to be displayed 

 

nodes:

alpher over: use convert premul 

deliate-erode: extend or make smaller mask

chroma key/luminance key : like select color to alpha

color spil  

ctrlg to make groups , alt-g ungroup 

 

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